Trade is a really powerful way to make money. Power draw is almost a wasted skill point. If you want to be a ranged character, use javelins instead of bows. "Everyone" generally entailed numbers on the order of one hundred thousand. The punishment entails tracking down all your relatives to within nine degrees of seperation and killing them all, then killing you.Īlso, whenever certain steppe tribes, whether from the mongolian or from the turkic steppes, started getting too annoying to withstand, they'd literally just walk in and kill everyone. If the Emperor were so inclined, he could order that punishment (there's limits to when you can actually use this). The way it works is that someone has done something really fucking bad, for example, slept with the Imperial Princess or risen in revolt. The harshest Imperial Chinese punishment by law is called the Extinction of the Nine Clans. They don't suffer from the former see, because Chinese isn't an ethnicity. When you physically and militarily invade China (successfully) the Chinese will literally breed you out of existence and melt your culture. The Manchu literally don't exist anymore and their language is basically extinct.
If someone can put the uniforms, firing effects (fire, smoke) and sounds from this mod on Napoleonic Wars then I'll drop this mod and never look back. >unless it's your or your allie's cavalry, then they just stay put or run around in circles when you tell them to charge >cavalry is OP since soldiers can't hit them with volley fire >soldiers never hit anything, unless they are aiming at you, of course >AI commands/PBOD doesn't work, which makes the mod useless without the line battles The thing is, they were very well alive and right in front of me.
I just had a "Track down bandits" quest fail on me because another party killed them. It's been 3 or 4 fucking years and the mod is barely playable. Wouldn't it be much better to just use Napoleonic Wars base game instead, then? Why make a mod like this from scratch, even more so when you know shit about coding, are doing it alone and refuse any kind of help? The only things the mod has to show are the graphics and sounds. Link to the OP in your post so that it might be easier to find for the one making the next OP (also for regular people).ġMB, 2041x3009px I don't understand why L'Aigle exists, seriously. !mQQmBQ5a!tomenTON1qzCZ-kiVG9vlHz7LqoY1Hmwi-kQrq43Hhw OLDER BANNERLORD INFO/VIDEOS: See Pastebin READ THE PASTEBIN BEFORE ASKING QUESTIONS.
Mount & Blade II: Bannerlord – How to Deal with Factions (War, Conquer, etc./mbg/ - Mount & Blade General Anonymous 05:28:25 Post No.Mount & Blade II: Bannerlord -Caravan System (Quest), Trading, Prisoner, Archers.Mount & Blade II: Bannerlord – How to Join Hideouts with All Armies (Mod).Mount & Blade II: Bannerlord – How to Defeat the Empire and Find Governor?.Mount & Blade II: Bannerlord – Best Troops (How to Get a Strong Army).Mount & Blade II: Bannerlord – How to Conquer the Castle (Besiege).Mount & Blade II Bannerlord (1.4.3) – How to Enable Cheat/Console Commands (Developer).Mount & Blade II: Bannerlord – Getting Crossbow without Cheat (How to).Mount & Blade II: Bannerlord – How to Defend the Castle (Useful Tips).Select 2 for archers, and then use formation and maneuvers to relocate them.Īrchers won’t fire through allies so maybe its a case of your melee troops being too close. Watch the lower left of the screen to see which command you’re actually giving to your troops. The “fire at will” command has two functions: “hold fire” and “fire at will”. – Restart battle from autosave (when you have dialogue option opened)īy Ля какой Thoughts (Archers fire or not).– Save before battle then chase the enemy and try different battlefields.Most of the time they just wait until enemy get in front of them and die 2- It Helps – Press “Fire at will” and “Hold Fire” lots of times.– What chances to have this bug: something like 1 battle in 5 (but it’s random, you can have 10 in a row and then boom).– What terrain affect it: all terrains (forest, desert, clear field and etc).I know after reading “it helps” you can think “this is embarrassing”, but nothing to do. This means if you try to activate it, you’re actually telling them to not fire at all. I think the fires at will order is set by default. Is it a bug or default? How to fix archers no firing at will in Mount & Blade II: Bannerlord.